• David Huynh

    Classical & Computer Animation & Production Coordinator, Instructor

    2D Computer Animation: Introduction, Intermediate, Film Project; Intro to 3D Computer Animation; 3D Animation Production

    DAVID HUYNH, a graduate of Max the Mutt, has been a 3D Technical Director for Corus/Nelvana in Toronto for several years where he worked on the TV series “Bravest Warriors“, as well as a 2D Computer Animation Technical Director. David teaches both 2D and 3D computer animation courses. He is the Producer and Technical Director for the year 4 film project, and also works on constructing and improving professional level work flows for both 2d and 3D Animation at MTM. David is also one of the Classical & Computer Animation & Production program Coordinators.

  • Hilary Phillips

    Concept Art for Animation & Video Games Coordinator, Animation Instructor

    3D Film Development & Preproduction for Animation Year 4 Film Project, Animation Basics 1 & 2

    HILARY PHILLIPS is a Director, Character Design Supervisor, and Storyboard Artist who has many years of top animation experience both in Canada and the U.S.A. Graduating with high honors from Sheridan College Classical Animation Program in 1982, Hilary Phillips has worked in the animation industry for more than 30 yrs. She began her career as an animator, primarily in children’s television productions such as the Raccoons, Care Bears, Dragon Tales, but also did some feature work along the way. She directed two TV specials, Railway Dragon and Birthday Dragon. Over the years she became more involved in character design,  storyboarding, production design and development. She also has a crossover interest and experience in Live Action film making and special effects design with several shorts and a feature film, Dark Sunrise

  • Kent Burles

    Illustration & Storytelling for Sequential Arts Program Coordinator, Instructor

    History of Sequential Arts, Perspective, Basic to Advanced Inking, Comic Book Composition & Layout for Portfolio, Portfolio Development

    KENT BURLES is an illustrator whose love of the comic and fantasy genres led him into the comic and role-playing game industries. He worked with Malibu Comics on creating a series of Planet of the Apes comic books, as well as a series called The Adventurers. He has also worked on many role playing games by Fasa, Steve Jackson, White Wolf, and recently on Anvil Galaxy and Rifts for Palladium Books. Kent is a Max the Mutt’s Coordinator for the Illustration & Storytelling for Sequential Arts Diploma Program.

  • Greg Beettam

    Greg Beettam

    Illustration & Storytelling for Sequential Arts Program Coordinator, Instructor

    Cinematic Storytelling & Story Development, Graphic Novel Writing & Illustration, Character Design, Perspective, Principles of Drawing

    GREG BEETTAM is a veteran Comic Book/ Graphic Novel artist, freelance Illustrator, Graphic Designer, Writer and Visual Storytelling Expert, with 20+ years experience. Greg co-wrote a comic called Xeno’s Arrow with Stephen Geigen-Miller. In addition to his work in comics, graphic novels and cartooning, he has worked in advertising as a concept artist, specializing in storyboards, story development, script-writing, and presentation design. Greg has been a integral part in the planning, and shares the Coordinator position, for our new Illustration & Storytelling for Sequential Arts 4 year Diploma Program. He is a valuable member of the MTM faculty family.

  • Dave Ross


    Constructive Figure Drawing, Structural Drawing, Intermediate & Advanced Comic Book Composition Penciling

    DAVE ROSS has drawn and written for Marvel Comics and DC Comics on Captain America, Spiderman, Batgirl, Star Trek, Daredevil, Birds of Prey and JLA: Act of God, among many other projects. Dave recently published and toured with his instructional book “Freehand Figure Drawing for Illustrators: Mastering the Art of Drawing from Memory” which was published by Random House LLC. He was also an artist for the Rai series at Valiant Comics, and has worked as a concept designer and layout artist for animation. One of the founders of MTM’s Illustration & Storytelling for Sequential Arts Diploma Program, he works with Kent Burles and Greg Beettam to review and fine tune the program and develop curriculum.

  • Adam Earle


    Layout for Animation, Layout for the Concept Art program

    ADAM EARLE is an animation artist with just over a decade of experience as a 3D Layout artist and 3D animator. He is currently a 2D and 3D animator, 3D Layout Artist and finaler for Guru Studio, Toronto. He previously worked for major companies as a pre-viz artist, animator and layout artist, and has a deep knowledge of animation production.

    Some of the projects he’s worked on are, True and the Rainbow Kingdom, Justin Time Go!, and Disney’s Pixie Hollow Bake Off. He’s particularly proud of Thomas and Friends’ “Tale of the Brave”, where he had the pleasure of animating the ‘Monsters Everywhere’ sequence.

    In his spare time he enjoys creating comics, music and even more cartoons. He has been enjoying his experience teaching for our Classical & Computer Animation & Production and Concept Art Programs at Max the Mutt.

  • Adrian Bobb


    Character Design for Video Games

    ADRIAN BOBB, is a writer, director and producer for Exocentric productions, his independent film production company. He has created original short and feature length film content as well as VFX work for independent films. In the past, Adrian has worked at companies such as Ubisoft, Digital Dimension, Rocket Science VFX, Jam Filled Animation, Little Blackstone Studios, as a matte painter, concept artist and 3D modeler. He has extensive experience as a creature and character designer, modeler and texture artist, and has been, and remains, an important addition to the Max the Mutt Concept Art program’s Faculty.

  • Alan Howell

    Alan Howell


    Beginning & Advanced Life Drawing, Drawing Props & Objects

    ALAN HOWELL has worked as an illustrator and designer, comic book artist, and caricaturist. Alan is a graduate of the Ontario College of Art. He has many years of experience as an Illustrator. His work appears in numerous book illustrations for Alexander Press and other publishing companies. He works in traditional and digital materials. Alan is an important member of Max the Mutt’s Illustration & Storytelling for Sequential Arts and Concept Art program’s faculty.

  • Alvin L. Senyahan

    Professional Development Instructor

    3D Rigging and Python

    ALVIN L. SENYAHAN learned to sketch and paint at an early age, taking a particular interest in still-life and landscape. He started out his career as a practicing licensed Civil Engineer, providing 3D engineering, design and modeling services. He soon became interested in visual effects, and left engineering to pursue this profession along with 3D modeling, character rigging, animation and compositing. While studying animation at Centennial, he was scooped up by CORE studios. Since then, he has worked in a number of studios, including Gallus Entertainment (3D modeler/rigger), Optix Digital (3D generalist), Soho Vfx (3D generalist), Sinking Ship Entertainment (3D effects lead, 3D generalist, rigging), and Guru Studios (3D Rigger). He’s worked on a wide range of productions including commercial ads, TV series and feature films.

  • Bartol Rendulic

    Bartol Rendulic


    Advanced Props & Objects

    BARTOL RENDULIC, trained both in fine art and Industrial design, is a Concept Artist specializing in Prop Design, a Model Builder, and illustrator with 21 years of experience. He has worked in prop design for feature films, TV, commercials, and AAA video games. Bartol is an important member to the MTM faculty teaching our Concept Art program students.

  • Christopher Wolfe

    Christopher Wolfe


    3D Character Animation

    CHRISTOPHER WOLFE is an outstanding character animator with many years of experience including animating for classical, 2D, and 3D series. He is currently Senior Animator at Brown Bag Films working on the Emmy Nominated Show -” Blues Clues & You“. Christopher is joining the MTM faculty to teach the 3D Character Animation course for our Classical & Computer Animation & Production program.

  • Cole_Armstrong

    Cole Armstrong


    3D Animation

    Cole Armstrong is a lighting and compositing artist with experience in both 3D animation and VFX.

    Some of his more recent projects include the What We Do in The Shadows TV series, Muppet Babies and Netflix’s Jupiter’s Legacy. He has a Diploma in Game Development and has worked at major Toronto studios such as Jam Filled, SPIN VFX and Snowball Studios.

    Cole has a passion for continuous learning and artistic growth as well as a desire to mentor and offer assistance to aspiring artists. Cole’s extensive experience and love for the animation industry make him an exciting addition to the MTM faculty family.

  • Daniel St. Amant


    Digital Matte Painting

    DANIEL ST AMANT has experience in both Animation and VFX and currently does compositing for 2D and 3D feature Films. His duties include matte painting, full CG integration, as well as crowd replacements and set extensions. His traditional fine art background (check out his website!) coupled with his visual effects training makes him another wonderful addition to MTM’s faculty! Daniel will be teaching for our Concept Art diploma program.

  • Darryl Malloy

    Darryl Malloy


    3D Character Animation

    DARRYL MALLOY is a 3D animator with years of experience who animated for Guru for several years, and is now animating for Tangent Animation, Toronto. With his passion not only to help upcoming animators, but to continue to develop and expand his own artistry, makes him a great addition to MTM’s animation department.

  • Hwasup Song

    Hwasup Song


    3D In-Depth: Modelling & Texturing

    HWASUP SONG has joined us as a part time instructor, and will be instructing year 4 Classical & Computer Animation & Production students, and, in addition will be the Modeling & Texturing Supervisor for the year 4 Film Project. An experienced character/creature artist with python programming capability that solves various technical challenges and enhances the workflows in real production environments He is currently the lead modeler for Toronto animation company Jam Filled, and has previously worked as a Modeling Supervisor for Tangent Animation, and 3D artist for Soho VFX.

  • Jock MacRae


    Beginning Life Drawing, Traditional Colour Illustration for Comics & Covers

    JOCK MACRAE is a skilled illustrator and graphic designer. He has been an art director, has worked in advertising and has extensive experience as a children’s book illustrator, for publishers such as Kids Can Press, Nelsons, Key Porter and Bayard Press, among others. Jock has also been the graphic designer for much of Max the Mutt’s promotional materials, like our annual Course Calendars. Jock is a major part of year one drawing faculty, and also teaches illustration and graphic design for our Illustration & Storytelling for Sequential Arts and Concept Art programs.

  • Josh White


    Advanced 3D Computer Rigging and Modelling

    JOSH WHITE currently works on feature films as a Senior 3D Asset Creator, doing lead character rigging, scripting, and modelling. He is known for his work on Max Steel (2016), Double Bang (2001) and Bubble Guppies (2011). His fine art background and knowledge of classical as well as computer animation make him a valuable and welcome addition to MTM’s faculty!

  • Animation College of Max the Mutt in Toronto, Ontario

    Julien Nema


    Environmental Visualization

    JULIEN NEMA has experience designing characters, sets and props for Nerd Corps. He also has experience in the game industry, researching and conceptualizing the most suitable design direction for mobile AR games and efficiently conveying his ideas. He has designed characters and art assets along with clear model sheets for 3D modelers to build from, and has directed and communicated with 3D modelers to ensure assets got the changes they needed look their best in game. He is currently a design artist for Nelvana Studio.

  • Kenny Lam


    Character Design and Concept Art Instructor

    KENNY LAM has developed a passion and personal commitment to helping his students succeed. He has many experiences in movies and video games. He worked on movies such as Avatar, District 9, Predators, The Lovely Bones, The A-Team and The adventure of Tintin at Weta Digital. Moreover, he worked on Rainbow Six Siege and Watch Dogs Legion as Art Director at Ubisoft. His teaching style demonstrates dedication to fostering a positive learning environment for all audiences and we are very lucky he joined our Concept Art program Faculty Family.

  • Maya Ivanova

    Maya Ivanova


    Colour Theory & Background Painting, Digital Background Painting

    MAYA IVANOVA has 18 years of experience in Visual Arts and Architectural Design. Since 2014 she has worked with both The Walt Disney company and Mercury Filmworks specializing in painting landscapes, urban landscapes, building interiors and fantasy worlds.

  • Meaghan Carter


    Cartooning for Comics, Cartooning

    MEAGHAN CARTER is a Toronto-based comic artist, with works in the Valor, Toronto Comics and Secret Loves of Geek Girls anthologies and the Toronto Comics anthologies. Meaghan is the author of the YA webcomics Take Off, and the ongoing Godslave series. Her work primarily features female leads, character drama and interactions with otherworldly beings. Meaghan also contributes her creative talents to The Pitiful Human-Lizard with Jason Loo as a colourist. Meaghan is a graduate of Max the Mutt’s Illustration for Sequential Arts Diploma program. She currently teaches cartooning and character design for Illustration & Storytelling for Sequential Arts and Concept Art programs students. She is also active in arranging for talk and presentations from the comic book/graphic novel community in Toronto.

  • Mike Shiell

    Mike Shiell


    3D Character Animation

    MIKE SHIELL will be teaching 3D Character Animation for the Classical & Computer Animation & Production program students. He has over 25 years’ experience working as a Director, Animation Supervisor and Animator. He has directed and supervised a number of children’s shows including the Emmy awarding winning shows “The Backyardigans” and “Mike the Knight”. He is also an author and illustrator of children’s books and he creates cartoons, illustrations and animation for a wide range of clients. His work has appeared in National Lampoon, American Bystander, Kids Can Press, Reader’s Digest, GoComics/Universal Press Syndicate, Nelvana, Cartoon Collections, Nimble Collective, Saturday Evening Post, Prospect Magazine (UK), Phoenix Magazine (IRL) The Oldie (UK), Nickelodeon, BBC, Funny Times Magazine, Spider Magazine, Oatmeal Greetings, HIT Entertainment, CBS News, NobleWorks Greetings, Lucas Arts, Hallmark and King Features to name a few.

  • Nenad Peric


    3D for Concept Art, Modelling, and Asset Development for Games

    NENAD PERIC came to Canada from Serbia, where he worked for as 3D modeller for Glossyrey. He has worked in Toronto as a 3D Artist/ Modeler for Soho VFX where projects he’s worked on include Deadpool 2, and X-Men: Dark Phoenix, and recently joined Toronto animation company Jam Filled as a 3D artist. He’s been commended for his artistic excellence and is a valuable member of MTM’s faculty! Nenad teaches for our Concept Art program.

  • Nick Di Gaetano


    NICK DI GAETANO a comedian and musician who’s 15+ years of performance/creation work includes clown shows, puppet shows, improv shows, shows for children, punk/hardcore bands, performance art, video game voices and a butt-load of original music. He lives in the uncomfortable place where weird, sad and irreverent collide and is a self-described professional collaborator and renaissance man. He is the co-artistic director of Mi Casa Theatre in Ottawa and a Resident Artist at the Bad Dog Comedy Theatre in Toronto.

  • Paris Alleyne


    PARIS ALLEYNE is a Toronto based comic illustrator and colourist. He graduated in 2013 from Max the Mutt’s original 3 year Illustration diploma program that has become the 4 year diploma program we offer today. He’s worked with Marvel, IDW Publishing, BOOM! Studios and Lion Forge LLC. He’s also created his own series Haven with Toronto publisher, Chapterhouse. Currently he’s the colourist on the Comixology original title Afterlift with Chip Zdarsky and Jason Loo. We are very pleased to be welcoming Paris to join our Faculty Family.

  • Piotr Bielicki


    Cinematic Language, Storyboard and Layout, Story Telling & Story Development, Introduction to Storyboarding & Film Language

    PIOTR BIELICKI has over 30 years of professional experience in production design, production layout, storyboarding and animation for TV series and feature films. He has worked for Disney Feature Animation for many years on projects including “Mulan” (layout artist: journeyman) , “The Hunchback of Notre Dame” (layout artist), “Pocahontas” (key layout/workbook) and many others. Since returning to Canada, Piotr has been involved in art direction and direction for live action and animated educational films. His passion for film and animation education makes him an exciting addition to MTM’s faculty and will be teaching courses for both our Classical & Computer Animation & Production and Concept Art Diploma Programs.

  • Scott Cameron


    Design & Composition, Colour & Water Based Media, Colour Theory & Background Painting

    SCOTT CAMERON has been an illustrator since he graduated from Ontario College of Art in 1984. He was a background painter for Disney Canada. As an illustrator he has numerous credits including magazine covers and children’s books. He was nominated for a Governor General’s Award for Illustration for his work on Beethoven Lives Upstairs. Scott has been a valuable member of MTM’s faculty family who has taught courses for all of our Diploma Programs.

  • Steve Millard


    Advanced Life Drawing, Anatomy, Drawing Heads & Features, Drawing Hands & Feet, Drawing for Animation

    STEVE MILLARD started his career in animation working for Walt Disney Canada on such projects as “Beauty and the Beast: The Enchanted Christmas“, and “Peter Pan: Return to Neverland“. He has also worked as a character designer for Nelvana and 9 Story Animation. As a fine artist, he has exhibited drawings and paintings in Oakville and Toronto.
    Steve was a Featured Published Artist in “Spectrum 24: The Best in Contemporary Fantastic Art” by Flesk Publications and was an Exhibiting Artist for “The Colour and Form Society: 25th Annual Juried Show” in Etobicoke, Ontario.
    Steve has been a valuable member of the MTM faculty family, since 2008, teaching advanced courses for all 3 of our Diploma Programs.


  • Ulysses Esguerra


    3D Character Animation, Character Design for Animation & Video Games

    ULYSSES ESGUERRA is a 3D Lead Animator currently working for Guru Studios in Toronto. His prior experience includes animating for many other top Canadian companies, including Red Rover Studios (now House of Cool), Canuck Creations and Arc Productions. He also has traditional feature animation experience as a classical animator. His talents include character design as well as animating. Ulysses has been an important addition to the MTM faculty family and has taught for both our Classical & Computer Animation & Production and Concept Art diploma programs.

  • Wendo Van Essen



    Animation Basics

    WENDO VAN ESSEN has had 40 years of experience in the traditional Animation field, in studios around the world. Her favorite productions were Disney’s ‘The Princess and the Frog‘ as it was, she says “-such a beautiful film”.
    ‘Fern Gully; the last Rainforest’ comes in as her second favorite production experience.
    We are lucky to have Wendo as a returning member of the MTM faculty and will be teaching Animation Basics courses to our Classical & Computer Animation & Production program students.

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